. The Guild of Underdark Guides Talk to in. Aqueducts If you didn't get the locket from Dara'nei, you'll need to use the orders from Callik to enter the aqueducts via the Bloodsailor's entrance. If you can persuade him, he'll give you a key to the back room. Get the Stoneskin from the pile of stones, Slow from the divining pool, Color Spray from the alchemist's apparatus, and Burning Hands from the pile of wood. The Heart of the Forest A-To Deep Woods B-Setara's House C-Campsite D-Altar E-Dire Bear Cave In the campsite to the north, you'll find a vial of poison.
Climb the stairs to the second floor. Talk your way past the guard and enter. Arlon Bladeshaper Talk to in after quest. If you bought the gauntlet key from Graxx in the Trade of Blades, talk to the bartender to gain admittance to the gauntlet. The Old Dirty Dwarf Inn Enter the. Chapter One Neverwinter City Core In the first part of chapter one, you will explore the city center, meet your henchmen, gather supplies, and pick up secondary quests before venturing off into the four districts of Neverwinter. You can choose to banish Chaohinon or set him free.
The south cave that's home to a 12th-level dire bear is a good place to visit for some experience points and some loot. The Deathknell Explore the during quest. Haunted Redoubt Journal Read lost journal behind illusionary wall near nature node in the Dark Barbican during quest at 183, -347. Stones of Sacrifice Visit neighborhood. When he's dead, search his body for a key. Hall of Justice Vaults is a located beneath in. City Core As you leave the Hall of Justice, Bethany will approach you.
And if you're curious as to why there aren't any wagon parts in a wagon repair shop, it's because the joint is a front for Tomi's friend Belman. There are lots of megadungeons Barrowmaze, Castle of the Mad Wizard but they all start low level. If you decide to attack Vengaul, he'll leave and you'll have to fight his guards both 6th-level fighters. Will the real Black Wolf please sit down? Hrimnir and the Winterkill Tribe Visit neighborhood. Dumal is a former Helmite who can give you some information about Desther's infiltration.
Return to Nyatar at the Great Tree to receive your reward. Dulcimae, in the northeast corner, is a locked building marked with a sundial. He'll tell you about something lurking beneath the troll caves, and his behavior should convince you that he's serious. Only available before the start of the fight. So somehow I have gotten stuck, I've collected all 40 of the shards but I don't know what to do next. Never's Tomb Excavation Site Talk to Briley to learn about the excavation site. The Seal of Thay Examine the seal on a crate 615, 430 in during quest.
The Last of Port Llast Before heading to Luskan, it's time to wrap up some unfinished business. When you've done enough damage, he'll surrender. The Clockmaker's Lament: Part 3 Read the book 10, 133 during quest. No-Man's-Land A-To City Core B-Cendran C-Loxar's Tower D-Abandoned House E-To Blacklake Just north of the main gate, near the smoking pile of wreckage, you'll meet Cendran. Tomb If you enter the aqueducts from the Silver Sails, you will find a locked door next to a chest. To enter the Haunted Crypt, explore the ruined building to the northwest.
The spells, feats, and skills, as well as character races and classes, are described in detail, and it's a good idea to familiarize yourself with that information. You may be ambushed by assassins outside of the prison. Blacklake contains locations for a number of ongoing quests: The Search for Never's Tomb, Cloaktower Membership, and two-thirds of Ophala's Art Theft quest. He'll tell you the cockatrice feather is in the nearby crate. Silverback's Cave A-To South Road B-Silverback This cave is full of dire wolves. And killing it won't get you through the door. Spell focus, however, is a great choice, and you can choose it several times to apply to different schools.
Even if you plan on entering through the Tanglebrook Estate, you may want to visit the sewers to get the experience points. The Artifact, Icehammer Find the Icehammer in the during quest. Bloodsailor Hideout, continued A-To Upper Level B-Dara'nei C-To Docks Dara'nei can give you the key to Vengaul's hideout. Empathy Acquire the quest from in. Choose the latter, and you'll have to use the portal to the south. Go back to the Hall of Justice, face the throne, then head to the large barred door to the left. The primary question to answer, though, is this: What's at the bottom of The Chasm? Selûne and Shar Complete quest.
Jemanie will give you the estate wardstone to get through the force field blocking the door. If you haven't guessed by now, Gulnan is the Yuan-Ti necromancer needed for the main quest. Next, speak with Elaith, who will give you the Serpent's Gems quest. Dirt-covered Children's Toy Examine unearthed object 566, 525 in during quest. Storm Light Hammer: Diamond and a magic light hammer. Uthgar the Battle Father Visit neighborhood. If so, search their bodies for a note, and take it to Fenthick at the Hall of Justice Sanitorium.
Talk to Bela about the city's problems, then head upstairs, where three quests can be started. Cycle your hotkeys out frequently as you learn new spells and abilities. In the spirit of Ruins of Adventure, the idea of an end boss who is ultimately responsible for many of the threats that the city is facing is an attractive one. Wererats and thugs fight it out in the street as two warring high captains fight for control. Treat people, including the devs, with respect.